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@debuffjp/mcp weekly downloads statistics

By debuffjp · npm · Claude Code

MCP server for debuff: lets AI agents inspect, build, test and play a debuff game

View on npm Fresh · Nov 5, 2026

@debuffjp/mcp has 4,037 recorded weekly downloads on npm, ranking #1386 of 2,855 tracked listings.

Weekly downloads
4,037
Official API · Nov 3, 2026
7-day growth
—
Insufficient history
30-day growth
—
Insufficient history
90-day growth
—
Insufficient history
Rank
#1386
Among tracked npm listings

About @debuffjp/mcp

@debuffjp/mcp

An MCP server that lets AI agents inspect, build, test and play a debuff game. It uses the same evidence a human would want: real state, real frames, real test results.

Setup

New projects from npm create debuff include a .mcp.json, so MCP clients that read it (such as Claude Code) pick the server up automatically. For other clients:

claude mcp add debuff -- npx -y @debuffjp/mcp        # Claude Code
{
  "mcpServers": {
    "debuff": { "command": "npx", "args": ["-y", "@debuffjp/mcp"] }
  }
}

Run it from the game's folder, or pass --root <dir> (or set DEBUFF_ROOT).

As a Claude Code plugin, which also adds a skill that teaches Claude the workflow:

/plugin marketplace add debuffjp/debuff
/plugin install debuff@debuff

As a Codex plugin: codex plugin marketplace add debuffjp/debuff, then codex plugin add debuff@debuff.

For Claude Desktop, mcpb/manifest.json describes a desktop extension that asks for the game folder. Pack it from that folder with npx @anthropic-ai/mcpb pack.

Tools

ToolWhat it does
inspect_projectDependencies, plugins and their contributions, assets, last build size
list_assetsEvery asset with its type, size and importer, plus warnings and possibly unused ids
typecheckType-check with the project's own tsc; no browser needed. Vite doesn't type-check, so run it after edits
buildProduction build plus size report; leaks must be empty
run_testsRun the logic tests in tests/ (keiko): the real game in Node, no browser; failures carry the tick, scene and state
run_scenariosRun scenarios/*.json headless; per-step results, errors, captures
fuzzPlay with random input; each crash, stuck state or back-and-forth loop comes with an explained error and a scenario that replays it
game_startAttach to the live game, or open a private headless copy, paused (see below). Headless takes a viewport: [w, h]; reducedMotion forces it on or off
game_stepAdvance fixed simulation steps (pausing first); returns state (quiet leaves out your inspect() data)
game_pausePause or resume a live game
game_framesRecent frame breakdown: update/render ms, catch-up steps, quads, draw calls, long tasks; summary gives percentiles and the 3 slowest
game_notesMoments the human flagged in the overlay, with the state at that tick
game_rewindLive mode: take the human's game back (or forward) to a tick, paused, with its exact state then
game_replaySave the live session up to a tick (for example a note's) as a scenario in .debuff/replays/ that reproduces it
game_inputpress / release keys (and PointerRight / PointerMiddle); tap, pointer_down (with an optional kind: mouse, touch or pen), pointer_move, pointer_up; wheel (dy, dx); touch_down, touch_move, touch_up by contact id
game_stateScene, tick, logical width/height, renderer, frame stats, reducedMotion, your inspect() data
game_commandRun a command the game registered with devTools({ commands }), with JSON args
game_params / game_set_paramRead and tune typed params (validated)
game_captureThe current frame as a PNG image; path also saves it in the project (thumbnails, store art). social: true letterboxes it into 1200×675 for X and Bluesky posts (added in 0.26)
game_clipLive mode: start a rolling recording, save the last 15 s as a video in .debuff/captures/, stop. For devlogs and press kits; the human posts. Added in 0.26
game_errorsRuntime errors, explained: whose problem (your code, a rejected call, a debuff bug), the source line, a hint
game_stopClose the game. From 0.28, a headless game also closes after 15 idle minutes, and a call that takes over 60 s fails with game_hung
report_papercutReport tooling friction in debuff, keiko, myaku, spryte or debuff.jp to papercuts.debuff.jp. Returns close matches instead of filing a duplicate; call again with hit: <id> or force: true. With hit, workaround fills the papercut's workaround when it has none (from 0.24.1). Added in 0.24

Tool calls that fail on setup twice in a week, or run far too long, are reported to papercuts.debuff.jp on their own, and the result says so (see debuff papercuts in the CLI README to turn it off). From 0.24.

Prompts

Workflows clients can offer as slash commands: playtest, fix-errors, tune-feel, add-mechanic, devlog-post (added in 0.26: capture a still and a clip, then draft short posts for the human to send) and explain-stutter.

Live and headless

If you have the game open under debuff dev, game_start attaches to that tab (mode live). The overlay shows an agent badge, and every pause, step and param change the agent makes appears in its activity log, where you can undo it. Type a note in the overlay ("jump feels floaty here") to flag a moment; the agent reads it, along with the game state at that tick, through game_notes. game_stop resumes your game and disconnects.

Otherwise, or with mode: "headless", the agent gets a private copy in a headless browser. Time only advances through game_step, so what it sees is reproducible, and a scenario can replay it exactly.

Description from the npm listing.

  • game
  • gamedev
  • game-engine
  • 2d
  • html5-game
  • browser-game
  • debuff
  • mcp
  • mcp-server
  • model-context-protocol
  • ai-agents
  • claude-code
  • agents

README badge

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Charts

Images: 30d · 1y · all time · 1600×900 dark

Adoption over time

@debuffjp/mcp weekly downloads on npm, last 90 days: 4,037 weekly downloads as of Nov 3, 2026.@debuffjp/mcpWeekly downloads on npm · Last 90 days4,037downloads / week3.6K3.8K4K4.2K4.4K4.6KAug 5Aug 20Sep 4Sep 19Oct 4Oct 19Nov 3downloads / weekNov 3, 2026 – Nov 3, 2026 · 1 observations · Updated Nov 3, 2026pluginstats.com
@debuffjp/mcp weekly downloads on npm, last 90 days: 4,037 weekly downloads as of Nov 3, 2026.

7/30/90-day growth

@debuffjp/mcp weekly downloads growth on npm: 7-day growth unavailable, 30-day growth unavailable, 90-day growth unavailable.@debuffjp/mcpWeekly downloads growth on npm4,037downloads / week now7-day growthinsufficient historyInsufficient history30-day growthinsufficient historyInsufficient history90-day growthinsufficient historyInsufficient historyGrowth vs. nearest observation to each baseline date · Updated Nov 3, 2026pluginstats.com
@debuffjp/mcp weekly downloads growth on npm: 7-day growth unavailable, 30-day growth unavailable, 90-day growth unavailable.

Ranking history

@debuffjp/mcp npm ranking history: currently #1386 (by weekly downloads).@debuffjp/mcpnpm ranking · by weekly downloads · Last 90 days#1386current rank#1384#1385#1386#1387#1388Aug 7Aug 22Sep 6Sep 21Oct 6Oct 21Nov 5rankNov 5, 2026 – Nov 5, 2026 · 1 observations · Updated Nov 3, 2026pluginstats.com
@debuffjp/mcp npm ranking history: currently #1386 (by weekly downloads).

Listing placement

All npm2,853 listings · 143 pages · 1,428 shown · page 75, #8 (overall #1,488)
All npm: every listing in weekly downloads order

Listing placement

Claude Code460 listings · 23 pages · page 9, #4 (overall #164)
Claude Code: every listing in weekly downloads order

Filled points are observed values; hollow points come from Internet Archive snapshots of the listing page. Dashed segments span periods with no observations — values between points are not interpolated.

Each band is one page of 20. Weekly downloads on a linear scale. Placement is projected from weekly downloads, so it can differ from the marketplace's own sort order. Hover a dot to see the listing.

Recent observations

Full history (1)
Recent weekly downloads observations for @debuffjp/mcp
Date (UTC)Weekly downloadsChange vs. previous
4,037—

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Data source

Weekly downloads (trailing 7 complete days) come from the official npm downloads API. Downloads include CI and mirrors and are not equivalent to installs or users. npm publishes no ratings.

Listing: https://www.npmjs.com/package/@debuffjp/mcp. First seen Nov 5, 2026; last successful collection Nov 5, 2026. See the methodology.